We are excited to welcome you to CHI 2019 in Glasgow! This is the first time CHI has been in the UK and we very happy to host it in Scotland. Our theme is 'Weaving the Threads of CHI', reflected in our celtic knot symbol of strength and friendship. The threads of CHI are people from different disciplines, cultures, communities, backgrounds - designers, researchers, practitioners - weaving together around the common purpose of technology that works for people and society.
The theme of weaving informed all our planning and we are excited to present a vibrant programme for you to experience. Apart from an outstanding technical programme, we have created many other opportunities for 'weaving' to happen: Lunch CHI on Monday-Wednesday; CHI Stories on Tuesday evening; and an evening UX Industry event with a special invited speaker. We have also organised open social events every evening, including a Newcomers reception on Sunday and a sponsors reception on Wednesday in the Science Centre.
A particular highlight is the Interactivity and Demonstrations programme, launched at the Reception on Monday evening, giving a live glimpse into the future with 50 hands-on prototypes, artworks, design experiences as well as inspirational technologies, and including a special 20 year anniversary exhibition from Nottingham University's Mixed Reality Lab.
We are thrilled with our dynamic keynote speakers. Aleks Krotoski is a broadcaster, journalist and academic who presents the BBC Digital Human series and The Guardian newspaper's Tech Weekly podcast. Ivan Poupyrev (Google) is an award-winning technology leader, scientist and designer working at the cutting edge of interactive technologies and textiles.
We are also excited to continue the commitment to making CHI, and CHI content, more widely accessible. We will be live-streaming most paper sessions. We will support remote attendance to social sessions through a new form of telepresence being trialed this year. We also support diversity and inclusion by providing a nursing room, all-gender bathrooms, badge pronouns, a desensitization room and a prayer room. We have appointed Equity chairs for the first time to take a broader overview of equity concerns. Our new Sustainability chairs are also helping us take steps towards making the CHI event more sustainable.
Proceeding Downloads
A Translational Science Model for HCI
Using scientific discoveries to inform design practice is an important, but difficult, objective in HCI. In this paper, we provide an overview of Translational Science in HCI by triangulating literature related to the research-practice gap with ...
"They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia
- Nithya Sambasivan,
- Amna Batool,
- Nova Ahmed,
- Tara Matthews,
- Kurt Thomas,
- Laura Sanely Gaytán-Lugo,
- David Nemer,
- Elie Bursztein,
- Elizabeth Churchill,
- Sunny Consolvo
South Asia faces one of the largest gender gaps online globally, and online safety is one of the main barriers to gender-equitable Internet access [GSMA, 2015]. To better understand the gendered risks and coping practices online in South Asia, we ...
Guidelines for Human-AI Interaction
- Saleema Amershi,
- Dan Weld,
- Mihaela Vorvoreanu,
- Adam Fourney,
- Besmira Nushi,
- Penny Collisson,
- Jina Suh,
- Shamsi Iqbal,
- Paul N. Bennett,
- Kori Inkpen,
- Jaime Teevan,
- Ruth Kikin-Gil,
- Eric Horvitz
Advances in artificial intelligence (AI) frame opportunities and challenges for user interface design. Principles for human-AI interaction have been discussed in the human-computer interaction community for over two decades, but more study and ...
Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making
- Carrie J. Cai,
- Emily Reif,
- Narayan Hegde,
- Jason Hipp,
- Been Kim,
- Daniel Smilkov,
- Martin Wattenberg,
- Fernanda Viegas,
- Greg S. Corrado,
- Martin C. Stumpe,
- Michael Terry
Machine learning (ML) is increasingly being used in image retrieval systems for medical decision making. One application of ML is to retrieve visually similar medical images from past patients (e.g. tissue from biopsies) to reference when making a ...
Seeing with New Eyes: Designing for In-the-Wild Museum Gifting
- Jocelyn Spence,
- Benjamin Bedwell,
- Michelle Coleman,
- Steve Benford,
- Boriana N. Koleva,
- Matt Adams,
- Ju Row Farr,
- Nick Tandavanitj,
- Anders Sundnes Løvlie
This paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visits. ...
Design and Plural Heritages: Composing Critical Futures
We make theoretical and methodological contributions to the CHI community by introducing comparisons between contemporary Critical Heritage research and some forms of experimental design practice. Beginning by identifying three key approaches in ...
Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Simulation at a Museum
Immersive open-ended museum exhibits promote ludic engagement and can be a powerful draw for visitors, but these qualities may also make learning more challenging. We describe our efforts to help visitors engage more deeply with an interactive exhibit's ...
Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies
Many traditional HCI methods, such as surveys and interviews, are of limited value when working with preschoolers. In this paper, we present anchored audio sampling (AAS), a remote data collection technique for extracting qualitative audio samples ...
To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play
Social play can have numerous health benefits but research has shown that not all multiplayer games are effective at promoting social engagement. Asymmetric cooperative games have shown promise in this regard but the design and dynamics of this unique ...
DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities
Developing educational tools aimed at children with disabilities is a challenging process for designers and developers because existing methodologies or frameworks do not provide any pedagogical information and/or do not take into account the particular ...
Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model
Humans can estimate the shape of a wielded object through the illusory feeling of the mass properties of the object obtained using their hands. Even though the shape of hand-held objects influences immersion and realism in virtual reality (VR), it is ...
LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence
LightBee is a novel "hologrammatic" telepresence system featuring a self-levitating light field display. It consists of a drone that flies a projection of a remote user's head through 3D space. The movements of the drone are controlled by the remote ...
TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality
Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a 3D-tracked multi-touch tablet in an immersive VR environment. ...
RotoSwype: Word-Gesture Typing using a Ring
We propose RotoSwype, a technique for word-gesture typing using the orientation of a ring worn on the index finger. RotoSwype enables one-handed text-input without encumbering the hand with a device, a desirable quality in many scenarios, including ...
BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming
BeamBand is a wrist-worn system that uses ultrasonic beamforming for hand gesture sensing. Using an array of small transducers, arranged on the wrist, we can ensem-ble acoustic wavefronts to project acoustic energy at spec-ified angles and focal ...
Airport Accessibility and Navigation Assistance for People with Visual Impairments
People with visual impairments often have to rely on the assistance of sighted guides in airports, which prevents them from having an independent travel experience. In order to learn about their perspectives on current airport accessibility, we ...
Effects of Moderation and Opinion Heterogeneity on Attitude towards the Online Deliberation Experience
Online deliberation offers a way for citizens to collectively discuss an issue and provide input for policymakers. The overall experience of online deliberation can be affected by multiple factors. We decided to investigate the effects of moderation and ...
MilliSonic: Pushing the Limits of Acoustic Motion Tracking
Recent years have seen interest in device tracking and localization using acoustic signals. State-of-the-art acoustic motion tracking systems however do not achieve millimeter accuracy and require large separation between microphones and speakers, and ...
Casual Microtasking: Embedding Microtasks in Facebook
Microtasks enable people with limited time and context to contribute to a larger task. In this paper we explore casual microtasking, where microtasks are embedded into other primary activities so that they are available to be completed when convenient. ...
Making Sense of Art: Access for Gallery Visitors with Vision Impairments
While there is widespread recognition of the need to provide people with vision impairments (PVI) equitable access to cultural institutions such as art galleries, this is not easy. We present the results of a collaboration with a regional art gallery ...
Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum
Existing co-design methods support verbal children on the autism spectrum in the design process, while their minimally-verbal peers are overlooked. We describe Co-Design Beyond Words (CDBW), an approach which merges existing co-design methods with ...
Emotional Utility and Recall of the Facebook News Feed
We report a laboratory study (N=53) in which participants browsed their own Facebook news feeds for 10-15 minutes, choosing exactly when to quit, and later rated the overall emotional utility of the episode before attempting to recall threads. Finally, ...
The Breaking Hand: Skills, Care, and Sufferings of the Hands of an Electronic Waste Worker in Bangladesh
While repair work has recently been getting increasing attention in HCI, recycling practices have still remained relatively understudied, especially in the context of the Global South. To this end, building on our eight-month-long ethnography, this ...
EarTouch: Facilitating Smartphone Use for Visually Impaired People in Mobile and Public Scenarios
Interacting with a smartphone using touch input and speech output is challenging for visually impaired people in mobile and public scenarios, where only one hand may be available for input (e.g., while holding a cane) and using the loudspeaker for ...
Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard
In countries where languages with non-Latin characters are prevalent, people use a keyboard with two language modes namely, the native language and English, and often experience mode errors. To diagnose the mode error problem, we conducted a field study ...
Impact of Contextual Factors on Snapchat Public Sharing
Public sharing is integral to online platforms. This includes the popular multimedia messaging application Snapchat, on which public sharing is relatively new and unexplored in prior research. In mobile-first applications, sharing contexts are dynamic. ...
Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments
We present Cluster Touch, a combined user-independent and user-specific touch offset model that improves the accuracy of touch input on smartphones for people with motor impairments, and for people experiencing situational impairments while walking. ...
MindDot: Supporting Effective Cognitive Behaviors in Concept Map-Based Learning Environments
While prior research has revealed the promising impact of concept mapping on learning, few have comprehensively modeled different cognitive behaviors during concept mapping. In addition, existing concept mapping tools lack effective feedback to support ...
Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing
Conventional hearing aids frame hearing impairment almost exclusively as a problem. In the present paper, we took an alternative approach by focusing on positive future possibilities of 'divergent hearing'. To this end, we developed a method to ...
Failing with Style: Designing for Aesthetic Failure in Interactive Performance
- Adrian Hazzard,
- Chris Greenhalgh,
- Maria Kallionpaa,
- Steve Benford,
- Anne Veinberg,
- Zubin Kanga,
- Andrew McPherson
Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano ...
Cited By
- Su S (2024). Research on Visual Design of Smart Phone APP Interface Based on Human-Computer Interaction Behavior, International Journal of e-Collaboration, 20:1, (1-14), Online publication date: 30-Jul-2024.
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Wang G, Kasraian D, Valk C, Kersten A, Hurst W, Lu Y, Maranus S, Jambroes M and van Wesemael P (2024). Interdisciplinary hackathons for community-based co-design with older adults: a case study, CoDesign, 10.1080/15710882.2024.2378933, (1-16)
- Alghamdi S, Furnell S and Bagley S Towards a Harmonised Approach for Security and Privacy Management in Smart Home Contexts HCI for Cybersecurity, Privacy and Trust, (170-187)
- Vincs K, Mccormick J and Mardamootoo P Volumetric Interaction: a new approach to expanding embodied experience in XR Proceedings of the 9th International Conference on Movement and Computing, (1-8)
- Göldi A, Wambsganss T, Neshaei S and Rietsche R Intelligent Support Engages Writers Through Relevant Cognitive Processes Proceedings of the CHI Conference on Human Factors in Computing Systems, (1-12)
- Noh H, Go J, Song S, Kim S and Kang Y (2024). Investigating the Possibility of Using an AR Mask to Support Online Psychological Counseling, Proceedings of the ACM on Human-Computer Interaction, 8:CSCW1, (1-33), Online publication date: 17-Apr-2024.
- McInnis B, Pindus R, Kareem D, Gamboa S and Nebeker C (2024). Exploring the Future of Informed Consent: Applying a Service Design Approach, Proceedings of the ACM on Human-Computer Interaction, 8:CSCW1, (1-31), Online publication date: 17-Apr-2024.
- Lai Y, Lee Y, Chang C, Dai W and Chen Y (2024). Exploring the Role of Mom's Chat Groups in the Messaging App: Enhancing Support and Empowerment for Stay-At-Home Mothers, Proceedings of the ACM on Human-Computer Interaction, 8:GROUP, (1-20), Online publication date: 16-Feb-2024.
- Wu L, Liu Q, Zhao J and Lank E (2023). Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on Twitch, Proceedings of the ACM on Human-Computer Interaction, 7:ISS, (242-265), Online publication date: 31-Oct-2023.
- Lunding M, Grønbæk J, Grymer N, Wells T, Houben S and Petersen M (2023). Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented Reality, Proceedings of the ACM on Human-Computer Interaction, 7:ISS, (21-40), Online publication date: 31-Oct-2023.
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Kabir K and Wiese J (2023). A Meta-Synthesis of the Barriers and Facilitators for Personal Informatics Systems, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 10.1145/3610893, 7:3, (1-35), Online publication date: 27-Sep-2023.
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Wang Y, Zhang Y, Zhao W, Shen L and Zhong G (2023). Research on hand sketch recognition method based on Sketch-AlexNet 2023 3rd International Conference on Computer Vision and Pattern Analysis (ICCPA 2023), 10.1117/12.2684306, 9781510667563, (101)
- Kou Y and Gui X Harmful Design in the Metaverse and How to Mitigate it: A Case Study of User-Generated Virtual Worlds on Roblox Proceedings of the 2023 ACM Designing Interactive Systems Conference, (175-188)
- Ma R, Gui X and Kou Y Multi-Platform Content Creation: The Configuration of Creator Ecology through Platform Prioritization, Content Synchronization, and Audience Management Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, (1-19)
- Vyas D, Khan A and Cooper A Democratizing Making: Scaffolding Participation Using e-Waste to Engage Under-resourced Communities in Technology Design Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, (1-16)
- Ma R and Kou Y (2023). "Defaulting to boilerplate answers, they didn't engage in a genuine conversation": Dimensions of Transparency Design in Creator Moderation, Proceedings of the ACM on Human-Computer Interaction, 7:CSCW1, (1-26), Online publication date: 14-Apr-2023.
- Pratte S, Tang A, Hoover S, Hoover M, Laprairie M, Larose C and Oehlberg L Towards a Design Space for Storytelling on the Fashion Technology Runway Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, (1-15)
- Low A, Turner J and Foth M Pla(y)cemaking With Care Proceedings of the 25th International Academic Mindtrek Conference, (135-146)
- Chatterjee I, Pforte T, Tng A, Salemi Parizi F, Chen C and Patel S ARDW: An Augmented Reality Workbench for Printed Circuit Board Debugging Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, (1-16)
- Kuribayashi M, Kayukawa S, Vongkulbhisal J, Asakawa C, Sato D, Takagi H and Morishima S (2022). Corridor-Walker: Mobile Indoor Walking Assistance for Blind People to Avoid Obstacles and Recognize Intersections, Proceedings of the ACM on Human-Computer Interaction, 6:MHCI, (1-22), Online publication date: 19-Sep-2022.
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Chen Y, Cao F, Xie Y, Ye X and Zhong G (2022). A wildfire prevention and control emergency system based on AHP method International Conference on Electronic Information Engineering, Big Data, and Computer Technology (EIBDCT 2022), 10.1117/12.2635806, 9781510655133, (115)
- Maheshwari A, Kumar Aggarwal A and Danielescu A Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, (1-17)
- Hsieh J, Hong Y, Burtch G and Zhu H A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, (1-11)
- Wentzel J, Junuzovic S, Devine J, Porter J and Mott M Understanding How People with Limited Mobility Use Multi-Modal Input Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, (1-17)
- Daudén Roquet C, Theofanopoulou N, Freeman J, Schleider J, Gross J, Davis K, Townsend E and Slovak P Exploring Situated & Embodied Support for Youth’s Mental Health: Design Opportunities for Interactive Tangible Device Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, (1-16)
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Butz B, Jussen A, Rafi A, Lux G and Gerken J (2022). A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation—A Literature Review, Healthcare, 10.3390/healthcare10040646, 10:4, (646)
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Vaseashta A, Demir D, Sakım B, Aşık M and Bölgen N (2022). Hierarchical Integration of 3D Printing and Electrospinning of Nanofibers for Rapid Prototyping Electrospun Nanofibers, 10.1007/978-3-030-99958-2_22, (631-655),
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Kara P, Tamboli R, Balogh T, Appina B, Simon A, Hahlweg C and Mulley J (2021). On the use-case-specific quality degradations of light-field visualization Novel Optical Systems, Methods, and Applications XXIV, 10.1117/12.2597363, 9781510644687, (16)
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Kara P, Barsi A, Tamboli R, Guindy M, Martini M, Balogh T, Simon A, Peroz C and Kress B (2021). Recommendations on the viewing distance of light field displays Digital Optical Technologies 2021, 10.1117/12.2594266, 9781510644106, (23)
- Kuribayashi M, Kayukawa S, Takagi H, Asakawa C and Morishima S LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Lines Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, (1-13)
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Gu H, Huang J, Hung L and Chen X (2021). Lessons Learned from Designing an AI-Enabled Diagnosis Tool for Pathologists, Proceedings of the ACM on Human-Computer Interaction, 10.1145/3449084, 5:CSCW1, (1-25), Online publication date: 13-Apr-2021.
- Bellini R, Tseng E, McDonald N, Greenstadt R, McCoy D, Ristenpart T and Dell N (2021). "So-called privacy breeds evil", Proceedings of the ACM on Human-Computer Interaction, 4:CSCW3, (1-27), Online publication date: 5-Jan-2021.
- Boyd K Ethical Sensitivity in Machine Learning Development Companion Publication of the 2020 Conference on Computer Supported Cooperative Work and Social Computing, (87-92)
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Xu K, Liu F, Mou Y, Wu Y, Zeng J and Schäfer M (2020). Using Machine Learning to Learn Machines: A Cross-Cultural Study of Users’ Responses to Machine-Generated Artworks, Journal of Broadcasting & Electronic Media, 10.1080/08838151.2020.1835136, 64:4, (566-591), Online publication date: 1-Oct-2020.
- Menon S, Zhang W and Perrault S Nudge for Deliberativeness: How Interface Features Influence Online Discourse Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, (1-13)
- Koelle M, Ananthanarayan S and Boll S Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, (1-19)
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Gardony A, Lindeman R, Brunyé T, Kress B and Peroz C (2020). Eye-tracking for human-centered mixed reality: promises and challenges Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR), 10.1117/12.2542699, 9781510633872, (27)
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
CHI '19 | 2,958 | 703 | 24% |
CHI '18 | 2,590 | 666 | 26% |
CHI '17 | 2,400 | 600 | 25% |
CHI '16 | 2,435 | 565 | 23% |
CHI '15 | 2,120 | 486 | 23% |
CHI '14 | 2,043 | 465 | 23% |
CHI '13 | 1,963 | 392 | 20% |
CHI '11 | 1,532 | 410 | 27% |
CHI '09 | 1,130 | 277 | 25% |
CHI '08 | 714 | 157 | 22% |
CHI '07 | 840 | 182 | 22% |
CHI '05 | 372 | 93 | 25% |
CHI '03 | 468 | 75 | 16% |
CHI '02 | 414 | 61 | 15% |
CHI '01 | 352 | 69 | 20% |
CHI '00 | 336 | 72 | 21% |
CHI '99 | 312 | 78 | 25% |
CHI '98 | 351 | 81 | 23% |
CHI '97 | 234 | 55 | 24% |
CHI '96 | 256 | 55 | 21% |
CHI '94 | 263 | 70 | 27% |
CHI '93 | 330 | 62 | 19% |
CHI '92 | 216 | 67 | 31% |
CHI '91 | 240 | 56 | 23% |
CHI '90 | 260 | 47 | 18% |
CHI '89 | 199 | 54 | 27% |
CHI '88 | 187 | 39 | 21% |
CHI '87 | 166 | 46 | 28% |
CHI '86 | 122 | 47 | 39% |
CHI '85 | 170 | 35 | 21% |
CHI '83 | 176 | 59 | 34% |
CHI '82 | 165 | 75 | 45% |
Overall | 26,314 | 6,199 | 24% |